#pragma once

//#include "CHello.h"
//#include "Solution1.h"
//#include "Solution2.h"
//#include "Solution3.h"
//#include "Solution4.h"
//#include "Solution5.h"
//#include "Solution6.h"
//#include "Solution7.h"
//#include "Solution8.h"
//#include "Solution9.h"
//#include "Solution10.h"
//#include "Solution11.h"
//#include "Solution12.h"
//#include "Solution13.h"
//#include "Solution14.h"
//#include "Solution15.h"
//#include "Solution16.h"
//#include "Solution17.h"
//#include "Solution18.h"
//#include "Solution19.h"
//#include "Solution20.h"
//#include "Solution21.h"
//#include "Solution22.h"
//#include "Solution23.h"
//#include "Solution24.h"
//#include "Solution25.h"
//#include "Solution26.h"
//#include "Solution27.h"
//#include "Solution28.h"
//#include "Solution29.h"
//#include "Solution30.h"
//#include "Solution31.h"
//#include "Solution32.h"
//#include "Solution33.h"
//#include "Solution34.h"
//#include "Solution35.h"
//#include "Solution36.h"
//#include "Solution37.h"
//#include "Solution38.h"
//#include "Solution39.h"
//#include "Solution40.h"
//#include "Solution41.h"
//#include "Sword3.h"
//#include "Sword4.h"
//#include "Sword5.h"
//#include "Sword6.h"
//#include "Sword7.h"
//#include "Sword9.h"
//#include "Sword10.h"
//#include "Sword11.h"
//#include "Sword12.h"
//#include "Sword13.h"
//#include "Sword14.h"
//#include "Sword15.h"
//#include "Sword16.h"
//#include "Sword17.h"
//#include "Sword18.h"
//#include "Sword19.h"
//#include "Sword20.h"
//#include "Sword21.h"
//#include "Sword22.h"
//#include "Sword24.h"
//#include "Sword25.h"
//#include "Sword30.h"
//#include "Sword31.h"
//#include "Sword33.h"
//#include "Sword34.h"
//#include "Sword36.h"
//#include "Sword37.h"
//#include "Sword41.h"
//#include "Sword42.h"
//#include "Sword43.h"
//#include "Sword44.h"
//#include "Sword49.h"
//#include "Sword51.h"
//#include "Sword57.h"
//#include "Sword59.h"
//#include "Sword63.h"
//#include "Swordii3.h"
//#include "Swordii4.h"
//#include "Swordii5.h"
//#include "Swordii7.h"
//#include "Swordii8.h"
//#include "Swordii9.h"
//#include "Swordii10.h"
//#include "Swordii11.h"
//#include "Swordii12.h"
//#include "Swordii13.h"
//#include "Swordii14.h"
//#include "Swordii15.h"
//#include "Swordii16.h"
//#include "Swordii17.h"
//#include "Swordii18.h"
//#include "Swordii20.h"
//#include "Swordii26.h"
//#include "Swordii27.h"
//#include "Swordii28.h"
//#include "Swordii30.h"
//#include "Swordii31.h"
//#include "Swordii33.h"
//#include "Swordii38.h"
//#include "Swordii48.h"
//#include "Swordii50.h"
//#include "Swordii51.h"
//#include "Swordii52.h"
//#include "Swordii53.h"
//#include "Swordii54.h"
//#include "Swordii56.h"
//#include "Swordii58.h"
//#include "Swordii59.h"
//#include "Swordii60.h"
//#include "Swordii62.h"
//#include "Swordii63.h"
//#include "Swordii64.h"
//#include "Swordii65.h"
//#include "Swordii66.h"
//#include "Swordii67.h"
//#include "Swordii71.h"
//#include "Swordii72.h"
//#include "Swordii73.h"
//#include "Swordii74.h"
//#include "Swordii76.h"
//#include "Swordii78.h"
//#include "Swordii82.h"
//#include "Swordii84.h"
//#include "Swordii86.h"
//#include "Swordii87.h"
//#include "Swordii88.h"
//#include "Swordii89.h"
//#include "Swordii90.h"
//#include "Swordii91.h"
//#include "Swordii92.h"
//#include "Swordii93.h"
//#include "Swordii94.h"
//#include "Swordii95.h"
//#include "Swordii96.h"
//#include "Swordii97.h"
//#include "Swordii98.h"
//#include "Swordii100.h"
//#include "Swordii101.h"
#include "Swordii102.h"
//#include "Solution600.h"
//#include "Solution2488.h"
//#include "Solution2376.h"
